We have a problem. Ok, I have a problem. I’m realizing velocity is often being used as a synonym for team capacity. In fact, I’ve done it, too. Don’t think that’s a problem? Well it impacts our forecasting, estimation, team health, and organizational expectations.
Just when you think something is such a simple and basic principle, you realize that the basics are often the first to go and the first to be questioned. Let’s revisit the definition of done and dissect this…Including a very high level take on the GROWS idea.
If you’ve been following my blog and writings you maybe know a bit about my work with User Experience and what I call the UX Runway – UX working an iteration or two ahead of technology to make designs which technology teams can then develop to. One of my co-workers, James Schmittler has written a great piece about what actually happens each day of a two week iteration from the UX perspective during the UX Runway. It gives a great insight into how a typical iteration looks in UX land and some key places where PO and technology integration is needed. It mirrors well with my project management/ScrumMaster perspective on the UX iteration and I’m excited to share it here: